hey Vicente,
thanks for the definition. i had a problem when i bake my trimmed geometry. it kept on showing the region that i trimmed with your definition, altough in GH that part didnt appear. help
Hai Benjamin , thanks for the reply. i am still strugling with the definition. another question.
if i have a set of point clouds, let say 32 points. want to make a deformed box/ cells from it. so i sort the 7 nearest point from each point using the…
if you are going to make a closed box, then it will be very important to put the points for each box in the correct order, which means you will need to find a consistent way to sort the set of points corresponding to each box.
some possible ideas
Y…
Hi all ,
I already find the solution for that. but another problem rises. my deformed box was supposed to be made of 6 surfaces but when i connect the points it didnt make a close surface but instead making and intersecting surfaces. any solutions…
Hi everybody,
i have a problem. i am trying to make a cell from a point cloud. so the set is a have a set of point cloud and each point to connect with 7 other points to make a deformed box shape. i used a mesh proxy to determine the group points.…
Hello Dani, Great Work !!
I am trying to recreate your definition , can you explain me the function that you used. i am studying the point clouds and its behavior and i want to simulate the same effects that normally done in processing/ virtools.
ma…
I havn't looked at this in detail yet, but maybe looking for is under Curves panel there is a component called Curvature. It creates a circle with centre point proportionally as large as the curvature at that specific point. The centre point of the…
Hi all,
i have been searching a way to make a wood rib/ net structure that can adapt to its curvature. the principle is a structure should be adaptive in terms of dimension ( thickness, width ) to its geometry considering the different curvature wi…
I'm just finding out the weighted average between vertex points. Lets say you want a 50% morph, you'd have to find out the mid point for each of the vertex points between the original mesh and the final mesh, the formula would be (x+y)/2 or x*0.5 +…
Thank You Vincente, the definition works. i have question for the formula..i am newbie what is the logic behind the formula and the tree.
thanks for your time,
Hi all,
I am trying to make a component that blends/ morph. i have a component in the beginning (top left ) and the component in the end ( top right, bottom left, bottom right) the idea is to make a smooth component morph/transition between them an…